Monday, December 9, 2019

Combining Unreal Engine Projects

Have you ever wanted to copy or move assets from one project to another?  That is easily accomplished by a process called migration, here's how to do it.


Start by opening the project with the assets you want transferred.  Once it's open, If you can't see the menu marked 1 press the button marked 2.










Next right click on the folder housing everything you want transferred, in my case I want everything so I right clicked on content then left clicked on migrate which is marked 3.
Next a window will pop up press OK marked 4.



















a windows explorer window will pop up navigate to the content folder of the project you want the assets in by default the path to your projects content folder should be Documents\Unreal Projects\(your projects name)\Content my project is called empty. Once you are in the projects content folder left click the select folder button.

























Then you are all set.

Saturday, November 23, 2019

How to auto fix UVs in autodesk Maya

Hi there, have you ever used extrude on a polygon in maya and added segments rather than repeating the extrude however many times, and the uvs got screwed up and the texture looks stretched ?  Well let me tell you its happened far too often to me, but the other day I found a way to fix them automatically.

Step 1:

Select the object with the messed up uvs.

Step 2:

While in modeling mode, left click uvs in the menu at the top of the screen that starts with file it should be fifth from the right.

Step 3:

click automatic that should fix them.