Tuesday, August 30, 2016

serious games vs enertaining games

So there are many similarities between serious and entertainment games, in fact I think that the line between them is almost non-existent sometimes. Now, to compare and contrast the two we need to find some factor or factors that can be used to separate the two, so one good defining thing in a serious game is whether or not it is simulating realistic problems to deal with, for example in Simcity you build a city and run it, the profit vs expenses is a very realistic problem to deal with  there are actually a lot of good examples of realistic problems in Simcity meaning it could be viewed as a serious game. Now can a serious game be entertaining?  The answer is yes, an example of this is a built-in sandbox mode which a lot of strategy or simulation games have. Sandbox mode is where you have unlimited resources to build with/use.So Overall I think that the differences are so minimal that there's really no point in categorizing them separately.  I mean By definition a game is something that you play for fun if it teaches you something that's an added bonus.

Monday, August 29, 2016

My review of the 3d studio max certified user exam

I got my certification from Certiport in May of this year (2016).  In my opinion the test seemed unbalanced and seemed to test for knowledge of the program and not quite as much for skill.  Another problem is it makes you do things a certain way which is a potential problem for most likely a lot of people because there are many ways of doing a single thing in the program and to look for 1 way seems like it would make the grades some people earn unrealistic since they might have been taught to do things differently than the test is look for. it also has a 60 - minute time limit, I don't mind this, In fact I think it is ample time. I completed mine with 20 minutes remaining and got 594 out of 600 possible points, it is around 20- 30 questions long, which are comprised of  multiple choice, matching word to definition and hands on exercises. Overall I would recommend a BARE MINIMUM of  4-6 thousand hours of using the program and having a wide range of knowledge about the program before even attempting the test.

Retro game review

Game Title:Pokemon: Red Version
Publisher:  Nintendo
Year:1995
ESRB Rating:E
Platform:Game Boy Color
Genre: Adventure/Turn-based RPG


  • Fun Factor: It starts out slow but that's normal for Pokemon games after around 10- 20 minutes of play it starts getting more and more fun.


  • Learning Curve:  It was designed so that that as you and your Pokemon progressively get stronger so do the enemies and their Pokemon. I think the learning curve is a straight diagonal line.
  • Graphics:  I'd say they are OK considering it doesn't have color(despite the name of the system).
  • Audio:  The music is very catchy and the sounds are very 8-bit sounding. The music fits each location in the game very very well.
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  • Controls:  the controls are so simple a 5 year old could play it with ease, however, this could possibly be a turn-off for some older gamers. it has a D-pad and 4 buttons: Start, Select, A, and B.


  • Story: The story was interesting to say the least, it did have a couple of well thought out twists and it was pretty good at keeping me intrested.
  • Characters:  the characters are designed pretty simply from what I could see; they didn't grow much or change at all.


  • Level Design:  The locations had a few places you could not reach until you progressed further into the story, which I actually liked because it made it so that you have a few reasons to revisit them. They were actually designed pretty well.


  • Changes:  ADD COLOR and make the moves prettier, also I would have made team rocket a little more menacing.
  • Recommendation:  Honestly I would recommend this game to people who would like to see how far the Pokemon games have progressed. I probably would not recommend this game to anyone else unless its to take a walk down "memory lane".and relive their childhood.