Tuesday, September 20, 2016

Competitive game review

Game Title: super smash Bros Wii U/ 3ds   Publisher:  Nintendo

Year:    2016  ESRB Rating:  E

Platform:   Wii U 3ds   Genre:  fighting

Fun Factor:    so-so because in PvP mode it is the person who strikes first that gets the win usually. And in PVE mode it is okay because there are nine different levels of difficulty that you can choose from

Learning Curve:   in the beginning when you just start out playing it's pretty easy but when you get further in the game it becomes incredibly difficult to play especially in PVP like I stated above.

Graphics: I think the graphics were excellent although it wasn't that different from brawl and level of detail.

Audio:   I liked how the music used was either original or remixed from games that intended has made in the past.

Controls:   I think the controls were fairly simple and easy to figure out.

Story:   Unlike Brawl there was no story and that kind of upset me because I was looking forward to enjoying a story.

Characters:   in my opinion the balance of power among characters was nonexistent some characters you had to deal massive amounts of damage to even send opponents flying even a little while bigger characters like Bowser are able to send characters flying without having to do very much damage first.

Level Design: The levels range from simple with no secrets to incredibly complex with many secrets to discover, I think it fit well with the learning curve, sounds, and music and I like how the levels were based upon certain games.

Changes:  add defensive movrs

Recommendation:  it depends on the person because some people are casual gamers and others are intense Gamers who like to be competitive to the Casual Gamer I would not recommend this but to the competitive gamer I would.

Saturday, September 10, 2016

Trying to decide what type of 3D game to make/work on in my free time.

So I've wanted to make a game for a while now, but a few days after I come up with an idea I scrap it because I lose interest. So if anyone has a cool game idea they would like to see built post it in the comments.

Tuesday, September 6, 2016

New game review

Game Title: One Piece Treasure Cruise
Publisher:  Bandai Namco Entertainment Inc.

Year:  2014  ESRB Rating:  Teen

Platform: Mobile     Genre:  Role Playing

Fun Factor:  I am a huge fan of One Piece which is an anime that has been airing since 1998 and currently has 755 episodes in the version with English subtitles, so for me it is massively fun and entertaining.

Learning Curve:  The game is rather intricate, but you start out with a tutorial that teaches you what you need to know and then when they add something new they always explain it pretty well.

Graphics:  I think the graphics are somewhere between great for a 2d game.

Audio: the music changes in each place in the game and fits well with the setting and story. The sound effects are great but could be a little better.

Controls: The controls are very intuitive and easy to use. 

Story:  The Story is like a motion comic version of the anime and has zero deviation from the events in the anime.

Characters:  If there are characters in the game you played, how would you rate the characters?

Level Design:  The levels were designed to get progressively harder over time. It fits perfectly with the player level up rate.

Changes:  I honestly wouldn't change a thing this game is a work of art.

Recommendation:  Excuse my French but Hell yeah I would I give this game 5/5 stars.

Tuesday, August 30, 2016

serious games vs enertaining games

So there are many similarities between serious and entertainment games, in fact I think that the line between them is almost non-existent sometimes. Now, to compare and contrast the two we need to find some factor or factors that can be used to separate the two, so one good defining thing in a serious game is whether or not it is simulating realistic problems to deal with, for example in Simcity you build a city and run it, the profit vs expenses is a very realistic problem to deal with  there are actually a lot of good examples of realistic problems in Simcity meaning it could be viewed as a serious game. Now can a serious game be entertaining?  The answer is yes, an example of this is a built-in sandbox mode which a lot of strategy or simulation games have. Sandbox mode is where you have unlimited resources to build with/use.So Overall I think that the differences are so minimal that there's really no point in categorizing them separately.  I mean By definition a game is something that you play for fun if it teaches you something that's an added bonus.

Monday, August 29, 2016

My review of the 3d studio max certified user exam

I got my certification from Certiport in May of this year (2016).  In my opinion the test seemed unbalanced and seemed to test for knowledge of the program and not quite as much for skill.  Another problem is it makes you do things a certain way which is a potential problem for most likely a lot of people because there are many ways of doing a single thing in the program and to look for 1 way seems like it would make the grades some people earn unrealistic since they might have been taught to do things differently than the test is look for. it also has a 60 - minute time limit, I don't mind this, In fact I think it is ample time. I completed mine with 20 minutes remaining and got 594 out of 600 possible points, it is around 20- 30 questions long, which are comprised of  multiple choice, matching word to definition and hands on exercises. Overall I would recommend a BARE MINIMUM of  4-6 thousand hours of using the program and having a wide range of knowledge about the program before even attempting the test.

Retro game review

Game Title:Pokemon: Red Version
Publisher:  Nintendo
Year:1995
ESRB Rating:E
Platform:Game Boy Color
Genre: Adventure/Turn-based RPG


  • Fun Factor: It starts out slow but that's normal for Pokemon games after around 10- 20 minutes of play it starts getting more and more fun.


  • Learning Curve:  It was designed so that that as you and your Pokemon progressively get stronger so do the enemies and their Pokemon. I think the learning curve is a straight diagonal line.
  • Graphics:  I'd say they are OK considering it doesn't have color(despite the name of the system).
  • Audio:  The music is very catchy and the sounds are very 8-bit sounding. The music fits each location in the game very very well.
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  • Controls:  the controls are so simple a 5 year old could play it with ease, however, this could possibly be a turn-off for some older gamers. it has a D-pad and 4 buttons: Start, Select, A, and B.


  • Story: The story was interesting to say the least, it did have a couple of well thought out twists and it was pretty good at keeping me intrested.
  • Characters:  the characters are designed pretty simply from what I could see; they didn't grow much or change at all.


  • Level Design:  The locations had a few places you could not reach until you progressed further into the story, which I actually liked because it made it so that you have a few reasons to revisit them. They were actually designed pretty well.


  • Changes:  ADD COLOR and make the moves prettier, also I would have made team rocket a little more menacing.
  • Recommendation:  Honestly I would recommend this game to people who would like to see how far the Pokemon games have progressed. I probably would not recommend this game to anyone else unless its to take a walk down "memory lane".and relive their childhood.